Part VI: Many Travels


Table of Contents
Special Thanks

Part V: Just In Time
Using Fragments
Example: Using Fragments
Purchasing Fragments
Fragment List
Example: Sudden Discovery
Switch #2: Just In The Knick of Time
Mike Says: Switch #2
Naming Fragments
Exceptions
Switch #3: Weekly Special
Using Fragments Revisited
Example: Modifiers
Part VI: Many Travels
Part VII: Shaped Of Many Pieces
Creating New Fragments
Player Purchased Fragments
GM Awarded Fragments

     After a handful of Challenges you will have spent a handful of Character Points. Your character will not be the same as he was before. With more experience, comes more discovery. Your character will develop better ways to cope with the world around him. He will extend his web of acquaintances, and uncover secrets buried within himself. When sufficient time has passed in a session, the GM will award you with additional Character Points. Thus, as time passes you will learn more about your character.

     Character Points earned during the course of play act as any other points. You may spend them as soon as you receive them. The GM need not wait until the end of a session before handing out extra Character Points. In fact, the GM is encouraged to reward enough points throughout the course of a session so that players might always feel as if they can add to their character when they need to. Part of PERSONA play is planning how to use your unspent points. What sort of developments do you hope to bring about? Although your plans may often change, simply thinking about the direction you'd like to take can help you to discover new ground. If enough development has already taken place, then the GM should feel free to reward the players mechanically.

     Keep in mind the dice thresholds. If at any time your total Character Points bump you into a higher dice bracket, make sure to add an extra D6 to your rolls. In PERSONA it is possible to advance characters so far that they become effectively unbalanced. When you are rolling 6D6 and have well over 500 Character Points, the average Challenge isn't really a challenge. Do not be afraid to set a character aside and begin again, tabula rasa. A blank sheet gives you the chance to discover a new set of personae, and a different person altogether. If the group decides to end a campaign and start another, you may try bringing an old character back, but throw away your old character sheet. Do not try to recreate a character. Discover him again.




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