{"id":109,"date":"2017-12-02T11:18:50","date_gmt":"2017-12-02T17:18:50","guid":{"rendered":"https:\/\/www.tckroleplaying.com\/blog\/?p=109"},"modified":"2017-12-02T11:26:05","modified_gmt":"2017-12-02T17:26:05","slug":"mars-colony-principles-of-good-play-no-2","status":"publish","type":"post","link":"https:\/\/www.tckroleplaying.com\/blog\/mars-colony-principles-of-good-play-no-2\/","title":{"rendered":"<em>Mars Colony<\/em> 12 Principles of Play &mdash; No. 2"},"content":{"rendered":"<p><strong>Momentum.<\/strong> Keep the story moving, and don\u2019t stop to have a discussion about politics every scene. You should definitely talk about the game when you take a break or when you finish the session, but keep the pace up during play. The system is designed to quickly transition the players from one scene to the next &#8212; that\u2019s what the rigid scene categories are for, so that you don\u2019t have to think too much about what comes next &#8212; and you should lean on that system. When you keep playing, when you press forward with a new plan and a new ideal to follow, that\u2019s when you\u2019ll find yourself in the most compelling political situations and well outside your comfort zone. That\u2019s when you\u2019ll stop for a bathroom break and find yourself staring in the mirror asking: \u201cWhat did I just do!?\u201d<\/p>\n<p>If you\u2019re worried that sounds too artificial, take a moment and think about politics today. How long-term do you think those politicians are planning? I mean, really planning? Yeah, I thought so too. Let the system transport you into that same mindset for an evening.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Momentum. Keep the story moving, and don\u2019t stop to have a discussion about politics every scene. You should definitely talk about the game when you take a break or when you finish the session, but keep the pace up during play. The system is designed to quickly transition the players from one scene to the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-109","post","type-post","status-publish","format-standard","hentry","category-articles"],"_links":{"self":[{"href":"https:\/\/www.tckroleplaying.com\/blog\/wp-json\/wp\/v2\/posts\/109","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tckroleplaying.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tckroleplaying.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tckroleplaying.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tckroleplaying.com\/blog\/wp-json\/wp\/v2\/comments?post=109"}],"version-history":[{"count":2,"href":"https:\/\/www.tckroleplaying.com\/blog\/wp-json\/wp\/v2\/posts\/109\/revisions"}],"predecessor-version":[{"id":111,"href":"https:\/\/www.tckroleplaying.com\/blog\/wp-json\/wp\/v2\/posts\/109\/revisions\/111"}],"wp:attachment":[{"href":"https:\/\/www.tckroleplaying.com\/blog\/wp-json\/wp\/v2\/media?parent=109"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tckroleplaying.com\/blog\/wp-json\/wp\/v2\/categories?post=109"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tckroleplaying.com\/blog\/wp-json\/wp\/v2\/tags?post=109"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}