{"id":130,"date":"2017-12-13T13:14:40","date_gmt":"2017-12-13T19:14:40","guid":{"rendered":"https:\/\/www.tckroleplaying.com\/blog\/?p=130"},"modified":"2017-12-13T13:16:05","modified_gmt":"2017-12-13T19:16:05","slug":"mars-colony-12-principles-of-play-no-7","status":"publish","type":"post","link":"https:\/\/www.tckroleplaying.com\/blog\/mars-colony-12-principles-of-play-no-7\/","title":{"rendered":"<em>Mars Colony<\/em> 12 Principles of Play \u2014 No. 7"},"content":{"rendered":"<p><strong>Sympathy Complicates Everything.<\/strong> During the preparation phase, the Savior generates a single Sympathy character &#8212; someone close to Kelly that could prove a thorn in her side, a weakness to be exploited, or a source of humanizing strength. Kelly&#8217;s reaction to the Sympathy character often says a lot about where she is as a person because the Sympathy&#8217;s life is messy. When someone close comes to Kelly for help, will she take time out of her schedule to assist a single person or turn him away as an unnecessary distraction? Or perhaps the Sympathy will seek to undermine Kelly&#8217;s efforts for selfish gains. If so, is Kelly&#8217;s compassion a character flaw given her larger mission? All of these are questions worth considering, especially as the Sympathy evolves with each additional scene.<\/p>\n<p>As Governor, Kelly&#8217;s Sympathy is always a character worth developing. He can be used as a tool to generate action. He can be deployed as a means to humanize Kelly. And he can be used as an exemplar of the colony populace. However, even if you use Kelly&#8217;s Sympathy character as a plot device, never do so without humanizing him first. Otherwise, your plot device will ring hollow and lead to nothing worthwhile. Set the character up first, even with a single scene, so that Kelly&#8217;s potential sympathy for the person rings true no matter if she betrays or embraces it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sympathy Complicates Everything. During the preparation phase, the Savior generates a single Sympathy character &#8212; someone close to Kelly that could prove a thorn in her side, a weakness to be exploited, or a source of humanizing strength. Kelly&#8217;s reaction to the Sympathy character often says a lot about where she is as a person [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[11],"class_list":["post-130","post","type-post","status-publish","format-standard","hentry","category-articles","tag-mars-colony"],"_links":{"self":[{"href":"https:\/\/www.tckroleplaying.com\/blog\/wp-json\/wp\/v2\/posts\/130","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tckroleplaying.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tckroleplaying.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tckroleplaying.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tckroleplaying.com\/blog\/wp-json\/wp\/v2\/comments?post=130"}],"version-history":[{"count":3,"href":"https:\/\/www.tckroleplaying.com\/blog\/wp-json\/wp\/v2\/posts\/130\/revisions"}],"predecessor-version":[{"id":133,"href":"https:\/\/www.tckroleplaying.com\/blog\/wp-json\/wp\/v2\/posts\/130\/revisions\/133"}],"wp:attachment":[{"href":"https:\/\/www.tckroleplaying.com\/blog\/wp-json\/wp\/v2\/media?parent=130"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tckroleplaying.com\/blog\/wp-json\/wp\/v2\/categories?post=130"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tckroleplaying.com\/blog\/wp-json\/wp\/v2\/tags?post=130"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}